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#22
#22

Shadow of the Colossus

2005The Art Statement

Gameplay

8/10

Innovation

10/10

Legacy

9/10

Total

27/30

Every boss is the entire game.
All 25 Games

Why It Ranks

Every boss is the entire game.” — The Art Statement. Scored 27/30.

Score Breakdown

GameplayControls, mechanics, moment-to-moment fun factor
8/10
InnovationHow much it pushed the medium forward at release
10/10
LegacyLasting influence on the industry and culture
9/10
Total Score27/30

The Review

Shadow of the Colossus is the strongest argument that video games are art. Sixteen colossi, no filler, no enemies between fights — just a vast, empty landscape and the growing weight of what you are doing. Each colossus is simultaneously a boss fight and a puzzle, and the emotional toll of destroying these majestic creatures is the entire point. Fumito Ueda proved that subtraction is the most powerful design tool of all.

Fun Fact

The game originally had 48 colossi planned, but Ueda cut them down to 16 to ensure each encounter felt monumental.

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