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#39
#39

BioShock Infinite

2013The Sky-High Ambition

Gameplay

8/10

Innovation

9/10

Legacy

7/10

Total

24/30

Constants and variables.
All 100 Games

Why It Ranks

Constants and variables.” — The Sky-High Ambition. Scored 24/30.

Score Breakdown

GameplayControls, mechanics, moment-to-moment fun factor
8/10
InnovationHow much it pushed the medium forward at release
9/10
LegacyLasting influence on the industry and culture
7/10
Total Score24/30

The Review

BioShock Infinite swapped Rapture's ocean depths for Columbia's sky-high theocracy, and the result is one of the most intellectually ambitious shooters ever made. The relationship between Booker and Elizabeth drives the narrative, and Elizabeth's AI companion behavior — tossing you ammo, reacting to the world, opening tears in reality — set a new standard for NPC partners. The ending ties itself into knots of multiverse theory that players are still debating a decade later. Ken Levine reached for something almost impossibly ambitious, and largely delivered.

Fun Fact

Elizabeth's AI took over two years to develop — her ability to react contextually to hundreds of environmental triggers was unprecedented at the time.

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